Clouds of Rain and Poison
Chaos ensues as Switch leaves the Haunted Tower and Witchman gets trapped within the walls of the Mayor's Mansion. While one seeks shelter, the other searches for open sky. Neither task is as simple as it seems, especially with the Grayven Guard at your heels. But what makes matters worse is the trail of Wrath breath lingering in the mansion halls. If Sir Michael and his knights can't avoid the red poison, does Witchman have a chance?