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Limbo Vol. 1 Kindle & comiXology
- LanguageEnglish
- PublisherImage
- Publication dateJune 1, 2016
- File size437840 KB
- Due to its large file size, this book may take longer to download
- Read this book on comiXology. Learn more
Editorial Reviews
About the Author
He is Co-Creator of the IMAGE series HOME SICK PILOTS, ALL AGAINST ALL, LIMBO and ANGELIC and has worked on titles such as Marvel Star Wars, Batman Detective Comics and DC's Knight.
Product details
- ASIN : B01G5VMV7C
- Publisher : Image (June 1, 2016)
- Publication date : June 1, 2016
- Language : English
- File size : 437840 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : Not Enabled
- Print length : 171 pages
- Best Sellers Rank: #1,785,122 in Kindle Store (See Top 100 in Kindle Store)
- #3,645 in Mystery, Thriller & Suspense Graphic Novels
- #7,085 in Mystery Graphic Novels
- Customer Reviews:
About the author
Dan Watters is a writer of comics and other fictions, born and working in London. Mostly writing horror, fantasy and crime fiction, he has released Limbo and Coffin Bound through Image Comics, Deep Roots through Vault Comics, and is currently working on Lucifer for Vertigo Comics' Sandman Universe.
Customer reviews
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Sure, the ontological mystery and quest for identity tropes are quite common, but Limbo makes it something special. While some stories suffer from "as you know" exposition to build their world, the storytelling and dialogue here is tight without a bunch of hand holding exposition and data dump worldbuilding. Which is critical to a well paced mystery.
I really liked each character for at least one reason, and they all have their own flaws and secrets. It's amazing how they packed so much depth into this single story.
I love when comics like this use real world facts or lore, and the addition of Haitian voodoo makes this fascinating on so many levels (I spent an entire afternoon in a Wiki-hole after finishing Limbo).
The artwork is crisp with vibrant colors and detail throughout. I look forward to future work by Dan Watters and Caspar Wijngaard. These two deserve all the success in the world.
I don't want to spoil anything by discussing the finer points of the characters or story, but do yourself a favor and read this before learning about voodoo (if you don't already have some knowledge about it) because it was a lot of fun watching everything unfold with a fresh set of eyes.
If you're a big fan of the oddness and lore of Saga, you'll probably eat this up.
DISCLOSURE: I received a free copy in exchange for my honest review. I was not compensated for this review.
Disclosure: I was provided an electronic reader's copy of the book to review.
While this early reliance on film noir tropes set up my expectations for a certain type of story, Limbo slowly reveals a larger tale, taking the moral ambiguity commonly associated with hardboiled and turning it into the crux of this tale. When the surface identities are not all as they seem, this becomes a more complex tale of fate, morality and whether choice plays any role in destiny, through the vehicle of the classic hardboiled tale, where a woman gives a detective a chance to solve a crime.
While there’s a reason for Clay’s ambiguity as a character, he’s somewhat distanced from the story. For me, it’s Sandy who steals the show, channelling digital voodoo through music.
I’m in love with Caspar Wijngaard’s amazing illustrations. Visual references abound to 80s cinema, from Tron to Back to the Future II. There’s a perfect example of visual narrative in the two page spread where Clay drops into the television. The eye is directed around the page like a game of snakes and ladders. The thoughtfulness of this storytelling sets Limbo above other comics.
I loved the little details of the neon illumination and the colour scheme for each character, such as the femme fatale’s rich, red attire with glowing earrings. The style and story references the Day of the Dead, which reminded me a little of the classic point and click adventure game, Grim Fandango.
I must admit to having a soft spot for works which play with the tropes associated with noir and hardboiled, which is why Limbo appealed to me in the first place. It’s also the first comic I’ve read on a tablet, and I’ve got to say it came up brilliantly on screen, with deep blacks and glowing colours. Limbo is a well-executed piece of graphic storytelling which is worth digging into for the long haul.
I received a free copy of Limbo from NetGalley in exchange for an honest review.
Colourful and quite original, this was quite enjoyable but ultimately this was too involved for me.
Clay is a detective in a place called Dedande City. Based on things in the story, it seems to be the late 1980s or early 1990s in this city. Clay has been banged up pretty good, but he takes a case from a lady named Bridgette. She doesn't like her boss, who is nicknamed The Thumb. Things feel like a normal noir story up to this point, but they are about to take a turn for the weird.
The supernatural is here as well as alive in old television channels and video tapes. The spirit world can be contacted through mix tapes. Clay doesn't know how he got here and he's got questions, but first, he has some new enemies that want to silence him forever.
I liked the story and the artwork quite a bit. The story seems a bit normal at first, but then takes a good strange twist. I liked Clay's friend Sandy. She plays a different role than usual in this type of story, and I liked her competence.
I received a review copy of this graphic novel from Image Comics, Diamond Book Distributors, and NetGalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.