Digital List Price: | $16.99 |
Kindle Price: | $9.99 Save $7.00 (41%) |
Sold by: | Amazon.com Services LLC |
Your Memberships & Subscriptions
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
OK
Image Unavailable
Color:
-
-
-
- To view this video download Flash Player
- VIDEO
Justice League (2011-2016) Vol. 2: The Villain's Journey (Justice League Graphic Novel) Kindle & comiXology
Their never-ending battle against evil results in casualties beyond its super-powered, costumed combatants. The League's attempts to safeguard innocent lives cannot save everybody. Unbeknownst to Earth's greatest champions, their greatest triumph may contain the seeds of their greatest defeat.
For heroes are not the only people who face tragedy and are reborn as something greater than they were before. Villains can take this journey, too.
And once they start out on this dark path, the road could lead straight to the destruction of the Justice League....
The New York Times bestselling team of Geoff Johns (Green Lantern) and Jim Lee (Batman: Hush) are joined by artists Gene Ha (Top 10) and Carlos D'Anda (Deathblow) for JUSTICE LEAGUE VOL. 2: THE VILLAIN'S JOURNEY, collecting issues #7-12 of the series. Can the world's greatest super heroes survive a voyage deep into the heart of darkness? It all ends with one of the most shocking ... and surprising moments in DC history!
- LanguageEnglish
- PublisherDC
- Publication dateOctober 8, 2013
- Reading age13 years and up
- Grade level8 - 12
- File size657544 KB
- Due to its large file size, this book may take longer to download
- Read this book on comiXology. Learn more
-
Next 3 for you in this series
$36.97 -
Next 5 for you in this series
$56.95 -
All 13 for you in this series
$182.19
- Justice League (2011-2016) Vol. 2: The Villain's Journey (Justice League Graphic Novel)2Kindle Edition$9.99$9.99
- Justice League (2011-2016) Vol. 3: Throne of Atlantis (Justice League Graphic Novel)3Kindle Edition$9.99$9.99
- Justice League (2011-2016) Vol. 4: The Grid (Justice League Graphic Novel)4Kindle Edition$16.99$16.99
- Justice League (2011-2016) Vol. 5: Forever Heroes (Justice League Graphic Novel)5Kindle Edition$9.99$9.99
- Justice League (2011-2016) Vol. 6: Injustice League (Justice League Graphic Novel)6Kindle Edition$9.99$9.99
- Justice League (2011-2016) Vol. 7: Darkseid War (Justice League Graphic Novel)7Kindle Edition$9.31$9.31
Editorial Reviews
From Booklist
Review
“Geoff Johns is crafting a new villain worthy of the great JLA villains of old. Lee still delivers some of the most sleek and powerful heroes in the industry.”—IGN
“Jim Lee is who he always is—the standard bearer of the industry's artwork. When one imagines in the abstract what a modern comic book should look like, the default setting is Jim Lee.”—Craveonline
About the Author
Johns was born in Detroit and studied media arts, screenwriting, and film at Michigan State University. After moving to Los Angeles, he became an assistant to Richard Donner, director of Superman: The Movie. He and his mentor Donner later co-wrote Superman: Last Son featuring the return of General Zod.
Johns has written for various other media, including episodes of Smallville, Arrow and Adult Swim’s Robot Chicken, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
Jim Lee is a renowned comic book artist and the Co-Publisher of DC Entertainment. Prior to his current post, Lee served as Editorial Director, where he oversaw WildStorm Studios and was also the artist for many of DC Comics' bestselling comic books and graphic novels, including All Star Batman and Robin, The Boy Wonder, Batman: Hush, and Superman: For Tomorrow. He also serves as the Executive Creative Director for the DC Universe Online (DCUO) massively multiplayer action game from Sony Online Entertainment (SOE).
Product details
- ASIN : B00B9OYOLM
- Publisher : DC (October 8, 2013)
- Publication date : October 8, 2013
- Language : English
- File size : 657544 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : Not Enabled
- Print length : 164 pages
- Best Sellers Rank: #261,856 in Kindle Store (See Top 100 in Kindle Store)
- #2,180 in Superhero Graphic Novels
- #3,902 in Superhero Comics & Graphic Novels
- Customer Reviews:
About the authors
Comic book illustrator Jim Lee is the editorial director of WildStorm Studios (which he founded in 1992) and the artist for many of DC Comics' bestselling comic book and graphic novels, including All Star Batman and Robin, Batman: Hush, and Superman: For Tomorrow. He also serves as the creative director for the upcoming DC Universe Online videogame. Prior to DC, he was one of the founding fathers of Image Comics and best known for his run on the X-Men for Marvel Comics during which he co-created such characters as Gambit and Agent Zero. In his spare time, Jim enjoys a good laugh or two.
Geoff Johns is an award-winning and New York Times bestselling writer, film and television producer, showrunner, and entrepreneur known for re-imagining superheroes and other iconic mythologies, past and present. Johns is best known for his work on properties such as Green Lantern, Aquaman, The Flash, Superman, Batman, Justice Society of America, and most recently, the creator-owned hit series Geiger, currently being adapted for television at Paramount.
Since the beginning of his creative career, Johns' hallmark has been writing heroic and inclusive characters, including teenage hero Courtney Whitmore aka Stargirl, inspired by his real-life late sister; the Shazam Family, which he re-imagined into a diverse modern family of today; and the first Arab-American Green Lantern, Simon Baz, as well as the explosive multi-colored Lantern mythology that defined his decade-long bestselling Green Lantern run, among many, many others.
Johns’ most recognized work in television is the critically acclaimed Stargirl series which he created and ran. Some of his film credits include Wonder Woman (executive producer), Wonder Woman 1984 (also co-writer), Aquaman (also story) and Shazam! (executive producer), based on his graphic novel with longtime collaborator and modern legendary artist Gary Frank.
In 2023, Johns co-founded Ghost Machine, the first-of-its-kind creator-owned company. This groundbreaking collective includes some of the industry’s most legendary writers and artists, disrupting the old industry model by giving ownership to its creators, and paving the way for them to retain creative control and financial participation.
Born in Detroit to a Lebanese father, Johns was honored with his own permanent section at the Arab American National Museum in Dearborn, Michigan.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Now let's get into the stuff we all will buy this trade for: the Justice League themselves. The League has always been my favorite comic book team, and this book only furthers my admiration for them. You see all the personal connections a lot of the members have, and it proves to be a lot of fun. One of my favorite examples was between the Flash and Green Lantern. They go off together to interrogate an enemy, and the Flash asks to be bad cop. Hal reluctantly ends up agreeing, and Barry proves why Hal was so reluctant.
Eventually though, we learn they're not all as close to each other. This all comes to play due to the villain of this story; David Graves. David Graves was formally an author who wrote a book praising the League, even calling them gods. After he and his family get stricken with an unknown disease, of which ends up killing his family, he comes to the conclusion that everything he once believed about them was wrong. He ends up becoming bent on humanizing the League, eventually finding out everything he can about them. He reveals Batman's distrust of the team, (which we find out excludes Superman) and that Superman is a reporter. He ends up kidnapping Steve Trevor after a fight with the League, and the we're brought to an ancient temple with what seems to be souls of people close to each member of the League. Graves believes these to be the souls of the people who the inhabitants of earth. The League ends up finding this to be untrue, due to Steve Trevor revealing he wasn't killed, despite Wonder Woman apparently seeing his ghost. This leads to the League releasing Graves from the souls he believed to be his family.
The story concludes with Hal deciding to quit the League, after a discussion of how the League has failed Graves, ending the trade on a bit of a cliffhanger.
All and all, I'd say this was a very enjoyable read, and I'd recommend it to any DC fan who has already read the first volume.
I'll try not to spoil anything.
This story takes place five years after the first Volume and their battle with Darkseid. Early in this story, Green Arrow shows up trying to impress the League and become a member. I like Green Arrow, so I was glad to see him used in this story. And I have to say I've never been a Steve Trevor fan, but in this story, I was interested in his character for the first time ever. Whether you like or hate his character, at least for the first time I had a feeling about it, so great job by Geoff Johns.
The new villain was interesting and I liked how they used the first Volume story to create him. I liked each heroes personalities were and how they worked with one another.
If you liked the first volume of the Justice League, you won't regret checking out volume 2. I recommend it and I can't wait to check out the next volume.
In Justice League, Vol. 2: The Villain's Journey, this is exactly what happened to the main "civilian observer" of the previous volume. In Volume One of the Justice League comic post-Flashpoint reboot, the assembled heroes save the world from an invasion by the evil god Darkseid. All seems to be going well for our heroes, but appearances can sometimes be deceiving. Indeed, the most ardent admirer they have, the young author and family man who praised them so effusively after they saved the lives of him and his family during said invasion, is about to become a deadly enemy. For he and his family are sick and dying due to something they were exposed to on Apokolips (Darkseid's world), and he blames the League for not finding this out and saving his family. Now, he wants revenge.
The story wasn't half-bad, and was a vast improvement over the mediocre tale in the first volume. It had character development, and moved the story forward quite a bit. But that is actually where the problem lies from the point of view of the DC Universe's internal logic.
The story begins five years after the end of the previous tale, Justice League, Vol. 1: Origins, and.... nothing has happened. Apparently the heroes can work together for about five years, and except for Batman and Superman's growing friendship, nothing changes. Nothing at all. I get that they wanted to tell the story of the Justice League forming in the past and then moving forward a few years to the "present day". That's a compelling narrative, but it is completely ruined and unbelievable when one is asked to accept the idea that the characters could know each other for five years and not change at all. They don't know that they are fictional characters waiting for the next story arc to have any development at all, so this makes no sense.
That is really the only problem I had other than the idiocy of the writers pairing off Wonder Woman and Superman at the expense of Lois Lane and Steve Trevor. Why bring back Steve Trevor from the dead post-reboot, in order to have him and Wondy be on the outs? And why ruin the iconic relationship of Superman and Lois Lane? It seems more like the authors' visions from their childhood are being shoved down our throats, and it really irks me. I hope they change this stupidity, and soon.
Overall, not a bad volume. It just has a major, glaring problem in it's internal logic.
Top reviews from other countries
Je recommande
I'm hooked on this series! Thrilling storyline with plenty of character development getting readers up to speed on characters they may not know much about. There are lots of small flashbacks (sometimes just a frame) worked in throughout the book reminding us (or telling new readers) that Batman's parents were gunned down in front of him as a child and so on with the other heroes. This volume has two story arcs running back to back while both running under the main storyline of an evil force who wants to bring the JL down to size in the eyes of humanity. The first story arc has Green Arrow hot to trot and anxious to be a member of the team. With no welcome in sight he follows them around showing off his stuff but as to paraphrase Lantern. "We already got a guy with no superpowers and I'm the green one, change it to Blue Arrow and we might talk about it!" GL's tiny humorous nips at Batman's lack of any real superpowers continue as do everyone else's at each other. These are not a group of people who particularly like each other, though we do find out who has been seeing or helping who behind the other's backs. And this is the focus of the second story arc. The group's infighting, petty jealousies, major attitudes towards each other coupled with the personal human or relationship side of their lives leaves them vulnerable to the one who is trying to bring them down.
This is the only New 52 series, I am currently reading. However I am wanting to spread out from here. This volume references several: starting off immediately with complaints to have Justice League International disbanded even though Batman had joined in with them. Flashes are shown of various superheroes fighting "the owls" which refers to the New 52 Batman series. I also noticed a reference to Aquaman being the leader of "The Others" which refers to Aquaman Vol. 2. Also the end of this volume advertises the forthcoming of "Justice League of America" which is very exciting! I'm sure I may have missed others. I'm going to take note of this though to help guide my reading. At this time I'm going to pick up the Batman (my fav. of the biggies) and the JLI trades (there are only 2, it was cancelled after 12 issues) for more immersion in the new DC Universe. And I eagerly await the JL of A volume!