Sometime during the 1600s, Jacques, a young orphan from France, stows           away aboard a fishing boat heading to Icelandic waters. Willing to           brave the dangers and the rough life of a sailor, he is intent on one           goal: to go to Iceland. There he hopes to find answers to the           mysterious visions that have plagued him since childhood, to his           unexplained ability to speak and read Icelandic, and also to the           strange phenomena that sometimes occur around him.

Graphic Novels