Two Ways Home
We pick up immediately from where we last left our heroes, the last warriors of the Mallow Clan - running desperately for their lives escaping a frenzied, beastly terror.
In their frantic escape and left with more questions than answers in the Golden King's stronghold, our trio find themselves with an unexpected new member in their party: the King's very own skink alchemist.
They must make it back to their home and present their findings to the Lord of Whitefall. Who is this strange alchemist? What can be done against the full might of the Mountains...?