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Batman: Earth One Vol. 1 (Batman:Earth One series) Kindle & comiXology
Batman is not a hero.
He is just a man.
Fallible, vulnerable and angry.
In a Gotham City where friend and foe are indistinguishable, Bruce Wayne's path toward becoming the Dark Knight is riddled with more obstacles than ever before. Focused on punishing his parents' true killers, and the corrupt police that allowed the criminals to go free, Bruce Wayne's thirst for vengeance fuels his mad crusade and no one, not even Alfred, can stop him.
In the tradition of the #1 NEW YORK TIMES best-selling SUPERMAN: EARTH ONE, writer Geoff Johns and artist Gary Frank re-imagine a new mythology for the Dark Knight, where the familiar is no longer the expected in this long-awaited original graphic novel from DC Comics.
- LanguageEnglish
- PublisherDC
- Publication dateDecember 2, 2014
- File size391596 KB
- Due to its large file size, this book may take longer to download
- Read this book on comiXology. Learn more
Editorial Reviews
Amazon.com Review
In the world of superhero comics, there remains one origin above all others, no matter how many times it is retold: an alley, a family, a gun, and a criminal, Batman's origin is as terrifying as they come. Today, Geoff Johns, superstar scribe and DC's Chief Creative Officer, leaves a notable mark on the character by taking it in a new direction in Batman: Earth One, a re-imagining of the Batman mythos from the ground floor. To celebrate the book's release day, Geoff Johns answered a few questions about his version of Batman's origin, and he provided two exclusive pages to the new graphic novel (available after the jump).
Omnivoracious.com: Batman: Earth One puts a modern-day spin on Batman's origin. What facets of Batman (and Bruce Wayne) did you focus on modernizing?
Geoff Johns: I think the image on the cover says it all--we wanted to see his eyes. Most of the time, Batman's eyes are white in the comics. We wanted to make this more about a flawed, vulnerable, troubled young guy who is on an arguably insane mission of revenge. So I'm not sure it's modernizing so much as humanizing. Gary and I pulled everything back. He's not the Batman who can tear about 30 S.W.A.T. team members without breaking a sweat. He's not the Batman who has invented a Batmobile. There is no Batmobile. He's got a car with tinted windows. He hasn't even thought of the idea of a Batmobile yet. You see in the very first pages what he carries in his utility belt.
It's more about Bruce than Batman. And his journey parallels a lot of the other main characters in the series—once you survive a tragedy someone else hasn’t, where does your life go? How does that affect you? One character in particular has given up. This is about learning to never give up.
Omni: What sets Batman: Earth One apart from any other "early" Bat-tales, such as Year One and The Long Halloween?
Geoff Johns: Batman's not the best as what he does. Alfred's relationship with Bruce, Bruce's mother, Bruce's mission, the cops, Gotham's streets, the secret in the basement, the red dirt and the police man from Los Angeles. It's just a different take on the character.
Omni: What Batman characters were you particularly excited about modernizing?
Geoff Johns: Alfred and the police. Their stories will speak for themselves, I think.
Omni: While you've written Batman in Justice League, this is your first time writing him in a solo story. What would you say is the most important part to understanding the Dark Knight?
Geoff Johns: Understanding Bruce. I think, unfortunately, we all understand loss. And this is loss at its very core. A boy and his parents. How you fill that bottomless pit inside you is a bit of a fruitless journey. But Bruce comes to a very big revelation within the story that ultimately changes what Batman is to him and, I think, us.
Omni: What differed in writing a solo Batman story as opposed to writing him as part of an ensemble?
Geoff Johns: I absolutely loved working with Gary on this because of the singular universe. We built everything from the ground up without having to worry about other stories or other takes on the characters. It could be all ours to re-imagine. And with the page count. We were able to tell our whole story, dive deeper into the characters and create a stand alone graphic novel series starring an entirely new Batman.
Omni: You've worked with Gary Frank before on Superman: Secret Origin and Superman: Brainiac, amongst other superhero-centric graphic novels. What is it about his style that continues this working relationship?
Geoff Johns: Gary does emotion like no one else can. The subtleties in what Gary's art conveys, along with the power, mystery, strength and drama, it's unmatched. Our styles mesh very well together. Every single project we've ever worked on together has turned out greater than I could've imagined. Gary Frank is a true master of his craft, graphic storytelling and character. He brings as much soul to the story as he does to the art and Batman: Earth One would not have worked without him.
From Booklist
Review
“Geoff Johns, the chief creative officer at DC Comics, has written us a Batman for Earth One that will knock your socks off. —Huffington Post
Johns has planned well beyond this first chapter, and the worst part about the end of this title is the long wait until the next installment.” —The AV Club
“Geoff Johns and Gary Frank’s Batman: Earth One is here, and best of all, has been worth the wait.” —IGN
“Gary Frank's fantastic art is the best thing about Batman: Earth One.” —Crave Online
About the Author
Johns was born in Detroit and studied media arts, screenwriting, and film at Michigan State University. After moving to Los Angeles, he became an assistant to Richard Donner, director of Superman: The Movie. He and his mentor Donner later co-wrote Superman: Last Son featuring the return of General Zod.
Johns has written for various other media, including episodes of Smallville, Arrow and Adult Swim's Robot Chicken, for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
Gary Frank, a native of Bristol, England, began his comics career working on various titles for Marvel UK before entering the American comics scene as the penciller on Marvel's Incredible Hulk. Frank then came to DC Comics where he was the original artist on Birds of Prey and penciled the adventures of Supergirl. He has also worked on WildStorm's GEN 13 as well as his creator-owned series Kin. Frank, along with writer Geoff Johns, has worked on the bestselling titles Superman: Brainiac, Superman and the Legion of Super-Heroes and the New York Times #1 bestseller, Batman: Earth One.
Product details
- ASIN : B008J0A4K4
- Publisher : DC; Reprint edition (December 2, 2014)
- Publication date : December 2, 2014
- Language : English
- File size : 391596 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : Not Enabled
- Print length : 142 pages
- Best Sellers Rank: #603,184 in Kindle Store (See Top 100 in Kindle Store)
- #936 in Mystery, Thriller & Suspense Graphic Novels
- #1,770 in Mystery Graphic Novels
- #6,003 in Superhero Graphic Novels
- Customer Reviews:
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Batman: Earth One
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About the author
Geoff Johns is an award-winning and New York Times bestselling writer, film and television producer, showrunner, and entrepreneur known for re-imagining superheroes and other iconic mythologies, past and present. Johns is best known for his work on properties such as Green Lantern, Aquaman, The Flash, Superman, Batman, Justice Society of America, and most recently, the creator-owned hit series Geiger, currently being adapted for television at Paramount.
Since the beginning of his creative career, Johns' hallmark has been writing heroic and inclusive characters, including teenage hero Courtney Whitmore aka Stargirl, inspired by his real-life late sister; the Shazam Family, which he re-imagined into a diverse modern family of today; and the first Arab-American Green Lantern, Simon Baz, as well as the explosive multi-colored Lantern mythology that defined his decade-long bestselling Green Lantern run, among many, many others.
Johns’ most recognized work in television is the critically acclaimed Stargirl series which he created and ran. Some of his film credits include Wonder Woman (executive producer), Wonder Woman 1984 (also co-writer), Aquaman (also story) and Shazam! (executive producer), based on his graphic novel with longtime collaborator and modern legendary artist Gary Frank.
In 2023, Johns co-founded Ghost Machine, the first-of-its-kind creator-owned company. This groundbreaking collective includes some of the industry’s most legendary writers and artists, disrupting the old industry model by giving ownership to its creators, and paving the way for them to retain creative control and financial participation.
Born in Detroit to a Lebanese father, Johns was honored with his own permanent section at the Arab American National Museum in Dearborn, Michigan.
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The story is like what Christopher Nolan did to the Batman franchise by grounding it in realism (although the book sits more between being comic booky and realistic). Geoff Johns gives us an interesting re-imagining of the Dark Knight in which Bruce never leaves Gotham and Batman is not the flawless crime-fighter we all know him to be. I have to say that Johns has given us one of the coolest interpretations of Alfred I have ever seen; it's almost enough to make us want a solo-Alfred book. Johns handles the narrative really well (some characters are handled very interestingly) and leaves things with you wanting to read more.
And then there is the art. Gary Frank has got to be one of the best artists out there. His handle of human anatomy is so on point, you have to wonder if he didn't have people act these scenes out in real life so he could see what they'd look like. I wouldn't say he's flawless, but damn, is he good. Frank and Johns together make a novel that's narratively engaging and visually pleasing that you can't help but wait for Vol. 2.
If you have any interest in Batman, the Dark Knight movies, or are a Batman fan who is looking from something new, this is a great place to look.
The main draw of this book (as well as one of its critics' chief complaints) is that it shows Batman as human and and flawed, and then slowly shows his progression into the Batman we've all come to know. This is a very down to earth portrayal of Batman, and honestly that's why I like this story so much. He's not a ridiculous badass who knows every martial art in the world, speaks a dozen languages, and has advanced degrees in forensic science, chemistry, criminal psychology, and engineering like his mainstream counterpart. He's a moderately skilled fighter trained by a former British marine in hand-to-hand combat who has to initially rely on luck, wits, and sometimes faulty gadgets. In Volume 2, he has to ask Gorgon to train him in basic criminal investigation after he realizes that punching people can't solve all his problems, as opposed to the usual incarnation of Batman who is usually hailed as the World's Greatest Detective. And he isn't a stalwart paragon of moral virtue; initially he just wants revenge for the murder of his parents, but slowly comes to realize that he's not the only one who has suffered at the hands of Gotham's criminal element, and resolves to protect the innocent. I love this interpretation because the main appeal of Batman is that he's supposed to be an ordinary, if exceptionally talented, man who regularly goes up against impossible odds and still comes out on top, but all too often Bruce Wayne is portrayed as being so over-the-top intelligent and tough that it strains believability and edges him near Marty Stu territory. This book brings the Batman legend back to basics and then modernizes a lot of concepts.
The best part of Earth One, however, has got to be Alfred. What Frank Miller's Year One did for Gordon, Earth One does for Alfred. He's a fully fleshed out, three-dimensional character here, maybe even moreso than Bruce himself, but he's also been given a series rehaul. This time around, he's drawn to resemble a mixture of Sean Connery and Christopher Lee, and reflects his new design with a new attitude. He's tough as nails and possibly the biggest badass in the book, having been the one who trained Batman in fighting in this retelling. What stands out most, though, is his loving and well written fatherly relationship with Bruce, who is a frustrated and angry young man who feels lost in the world. Alfred is the one who grounds him in reality and lifts his spirit, in a gruff, cranky sort of way. Also of note here is this book's interpretations of Harvey Bullock and Penguin, but I don't want to give away too much of the plot.
All in all, this is an excellent revamp of the Dark Knight Mythos, and the series only gets better with Volume 2. I eagerly await the continuation of the series with baited breath.