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Armor Hunters: Harbinger Kindle & comiXology

4.7 4.7 out of 5 stars 39 ratings

Under siege... and out of control!

The Harbinger Renegades are still reeling from a tragic death in their ranks, but in the face of monumental destruction they'll find unlikely allies in a fellow group of super-powerful teenagers. But is Generation Zero here to help...or are they just looking out for themselves? Join New York Times best-selling writer Joshua Dysart (Harbinger) and rising star Robert Gill (Batgirl) as the breakout stars of last summer's HARBINGER WARS - the volatile psiot strike force known as Generation Zero - step out of the shadows and into the crosshairs of a devastating extraterrestrial attack!

Collecting ARMOR HUNTERS: HARBINGER #1-3, plus the landmark first appearance of Generation Zero from HARBINGER WARS #1.
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Product details

  • ASIN ‏ : ‎ B01FIJ05F2
  • Publisher ‏ : ‎ Valiant; Illustrated edition (January 7, 2015)
  • Publication date ‏ : ‎ January 7, 2015
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 373024 KB
  • Text-to-Speech ‏ : ‎ Not enabled
  • Enhanced typesetting ‏ : ‎ Not Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Sticky notes ‏ : ‎ Not Enabled
  • Print length ‏ : ‎ 121 pages
  • Customer Reviews:
    4.7 4.7 out of 5 stars 39 ratings

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Joshua Dysart
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Customer reviews

4.7 out of 5 stars
4.7 out of 5
39 global ratings

Top reviews from the United States

Reviewed in the United States on June 5, 2022
Reprinting Armor Hunters: Harbinger #s 1-3 plus the bonus issue Harbinger Wars # 1, this volume can be read as part of the Harbinger saga, and/or as part of the Armor Hunters crossover (the other four trade paperbacks are Armor Hunters; Unity Volume 3: Armor Hunters; X-O Manowar Volume 7: Armor Hunters; and Armor Hunters: Bloodshot). It could also be read on its own, but it won't have the same impact. I recommend the whole line. These issues were originally published at about the same time as the issues reprinted in Harbinger Volume 6: Omegas, and there is a bit of overlap there. The two collections reference each other, but if you're going to read both, I think I'd recommend doing Armor Hunters: Harbinger first, and then Omegas.

Now, with that all out of the way, what do we have here?

The young psiots known as Generation Zero, ranging in age from young children to early 20s, have escaped, with the help of Livewire, from the Harbinger Foundation, and are out to make their own way in the world. Many of them have spent most of their lives either in captivity to Project Rising Spirit or in captivity to the a-bit-more-bearable Foundation, and have had their worldviews skewed by their unorthodox upbringing. They have little trust for anyone except themselves, but, paradoxically, having been told their whole lives that they have a greater purpose, most of them are still inclined to want to be a force for good in the world. The team is on the road and aimlessly on the run after their escape from the Harbinger Foundation when team member Cloud, a telepath, is assailed by a huge wave of psychic energy from the deaths of millions in Mexico City by the invading Armor Hunters. There is disagreement in the team over whether this is their battle, but in the end they decide to head South and help who they can. An international aid effort is already beginning in Mexico, ironically in part by the Harbinger Foundation that imprisoned the kids, and also on the scene are Zephyr (Faith Herbert) and Torque (John Torquelson), last two remaining members of the Harbinger Renegades and now thinking of themselves as freelance superheroes. The pair originally met Generation Zero in the crossover Harbinger Wars, and Generation Zero is initially distrustful of them.

Trust issues have to be put aside as monstrous alien Hounds are dispatched by the Armor Hunters to finish off whatever survived Gin-Gr's initial blast in Armor Hunters # 1. And on top of that, once again due to the invading Armor Hunters, a freakish insect army is about to rise up and threaten not only what's left of Mexico City but possibly the world.

Of the five Armor Hunters trade paperbacks, this collection is perhaps furthest out in left field, interacting a bit less with the full Armor Hunters event, and thus probably easier to read and understand on its own than the most of the other collections. It's still better to get the full story from all five collections, though you'll have to flip back and forth from book to book to get the issues in their right order. The reading order I got online, and followed when reading, was Armor Hunters # 1, Unity # 8, X-O Manowar # 26, Armor Hunters # 2, Unity # 9, Armor Hunters: Bloodshot # 1, Armor Hunters: Harbinger # 1, X-O Manowar # 27, Armor Hunters # 3, Armor Hunters: Bloodshot # 2, Armor Hunters: Bloodshot # 3, Armor Hunters: Harbinger # 2, Armor Hunters: Harbinger # 3, X-O Manowar # 28, Unity # 10, Unity # 11, Armor Hunters # 4, X-O Manowar # 29 and Armor Hunters: Aftermath # 1. It's great seeing Faith and Torque on the frontlines, but it's even better that Generation Zero's characters finally get some much deserved time in the spotlight. This is their moment to shine.

The other issue we get in here is Harbinger Wars # 1, which is an earlier story and not part of the Armor Hunters crossover. When Valiant has less than four issues in an arc that gets its own collection, they often fill it up with an origin or key issue for one or more of the main characters. Harbinger Wars # 1 was the first appearance of Generation Zero and a great read; if you're new to Harbinger with this volume, you may want to read the Harbinger Wars issue before the Armor Hunters issues. And whether you read the full crossover or just this slice of it, you've got yourself a 10/10 book. But especially if you read the full crossover.
Reviewed in the United States on January 20, 2015
Unlike the other Armor Hunters tie-ins, which attempt to fill the gaps in the main narrative, Armor Hunters: Harbinger almost completely removes itself, instead offering a stand-alone story which is only loosely related to the other books. While the story itself is quite good, the title is a bit misleading, something that may possibly become a bone of contention among readers. Otherwise, Armor Hunters: Harbinger comes recommended.

Armor Hunters: Harbinger follows “Generation Zero,” the group of psiot children last seen in Harbinger Wars, as they go to Mexico City to assist the relief effort alongside Faith and Torque in the wake of the city’s destruction after Armor Hunters #1. As it happened, GN-GR’s blast not only decimated the city, but also left behind a swarm of alien insects.

Essentially, the story itself is almost entirely self-contained, and, truthfully, could have been completely independent of Armor Hunters with only a few minor tweaks to the plot. While this might disappoint a few readers who had hoped for a story that was more close-tied to the main narrative, it is also refreshing to read a tie-in that told a complete story on its own. Further, while the various creative teams have been careful to avoid overlap, there is somewhat of a repetitious feeling when reading Unity and Armor Hunters: Harbinger, simply because the reader is witnessing the same battles (such as the final battle in Los Angeles) over and over even if they are different parts of those battles.

screenshot-www.comixology.com 2015-01-09 09-28-08Given that Dysart had made his reputation as a writer who values characters over plot, it’s unsurprisingly that characterization features heavily in Armor Hunters: Harbinger. Since Generation Zero’s last appearance (aside from a brief cameo in Harbinger) was in Harbinger Wars, whose cast was so large that it was difficult to really get a feel for individuals, I appreciated that Dysart cast them as the leads and devoted the space to further fleshing them out. While Cronus is an anti-hero in the Peter Stanchek mode, he is depicted so that he comes across without being a copy of that character. The contrast between his power set (healing) and his personality (he says, “PEOPLE THINK THAT BECAUSE I’M A HEALER I’M COMPASSIONATE. THAT I TOOK AN OATH, LIKE A DOCTOR. I DIDN’T. I FIND CIVILIZATION RANCID AND WORTHY OF DISMANTLING”) is clever, and his idea of leadership (“[PETER STANCHEK] TOLD ME OF A FORM OF LEADERSHIP I’D NEVER HEARD OF BEFORE. HE CALLED IT DEMOCRACY. I DON’T TRUST IT. IT SOUNDS MESSY. LACKS DISCIPLINE. PANDERS TO THE WORST IN US…”) is obviously much closer to that of Toyo Harada than Stanchek. Although every member of the team is intriguing, Cronus makes the most compelling case for the case for the Generation Zero to be given its own ongoing title.

The inclusion of Congressman Serra was also a great idea. As a minor politician who has been thrust into the position of Mexican president by default, his lack of confidence and his approach towards the crisis makes for a good comparison with Cronus and Generation Zero. He also serves as a good POV character for the reader, as once alien bugs and demon dinosaurs begin to appear, it’s easy to sympathize with someone who feels completely over his head.

The only problem with the story is the resolution, which is essentially a deus ex machina ending. Through the first two and a half issues, Dysart had done an excellent job of building up the alien bugs as a difficult adversary; as a swarm they are nearly unstoppable and–in one of Gill’s creepiest visuals–have the ability to take over a human’s consciousness by invading through the mouth. However, they are defeated almost instantly in what basically amounts to flipping a psychic “off” switch. It’s a testament to how much goodwill that the series had earned prior to that that it only slight affected my opinion of Armor Hunters: Harbinger as a whole.

Robert Gill has been one of Valiant’s fastest rising artists since his debut on the second arc of Eternal Warrior. With hordes of insects and a demon, this story gives him a considerably greater challenge for him to draw, and the result is often stunning. Unlike some artists with a clean line, Gill draws with a great deal of detail. He assisted by Romulo Farajdo, whose color work in this book is fantastic. From a purely personal standpoint, the artwork in this might be my favorite of all the various “Armor Hunters” issues.

Like Armor Hunters: Bloodshot, this trade also includes another issue, Harbinger Wars #1, in order to round out the collection to four issues, and my feelings regarding this practice remain the same: I’d rather pay less for a trade that only contains three issues than have to pay for something that has already been collected elsewhere (in this case, the Harbinger Wars trade), and its rating is reduced from 4-stars to 3 to reflect this. Otherwise, this is a strong story that takes the idea of an event tie-in and really thinks outside the box to go in an interesting direction.
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