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Monday, November 23, 2009. New Comics in 2 days
 
 
Five Artists That Get My Eyeballs, Regardless of the Verbiage
By Tucker Stone
Wednesday September 2, 2009 10:30:00 pm
Hey, look at that! It's Disney versus Time Warner! Okay, I didn't actually know about that piece of news in advance of this column, but I'll throw a little introductory sentence or two in, and, if you squint your eyes jussssst right, we can pretend that this little missive is in relation to that.

One of the things that this column doesn't focus on enough is art. Sure, there's the "this sucks" and some "this doesn't" kind of spittle when necessary, but most of the time, it's the writing that gets the buzz. Now, some people might say that's because Big Two comics don't care that much about art--and there's some truth to that. The continuing saga of behind-the-scenes fill-in inkers, odd issues that show up with two pencilers who have divergent styles, unfinished panels "fixed" by Photoshop trickery, the ability of aggressive coloring to flatten pencilers into a "house style"--if you've read five Big Two comics this year, you've seen it.

But honestly, the reason this column doesn't focus that much on art is pretty basic: art, more so than writing, is incredibly subjective in super-hero comics. Aggressive poster makers who create pages full of "iconic" panels aren't going anywhere anytime soon. Neither are the style of super-hero comics in service of the "everybody is attractive" school. Hyperrealistic "painting" isn't either. I hate all three of those things. If it was biologically possible for my skin to crawl off my body as a result of looking at those three things, I would've died from exposure 15 years ago. (When did Marvels come out? I would've died that exact day.)

But in honor of our new corporate overlords--and yes, the "meet the new boss, same as the old boss" reference has already been made, try again--here's five artists that I do like, all of whom are currently plying their trade at the Big Two. Most of them aren't illustrating scripts of any value, but hey: bad art never stopped a Grant Morrison fan from pretending that Tony Daniel didn't suck.

Nathan Fox: Nathan has done a bit for Vertigo's DMZ series, but it's his Dark Reign: Zodiac book that's the real meat. Although he sometimes gets criticized as a Paul Pope knock-off, Nathan's work is more claustrophobic than Pope's sexpot adventures. Everybody in Dark Reign: Zodiac--even the "good guys"--is ugly. The rooms shoot up around them, and the weather is always hidden behind electrical wires. He constructs action sequences that are heavy on consequence, if light on logistics. You might not see a lot of jumping in a Nathan Fox comic, but you'll always get up close and personal when meat-hits-floor. His depiction of the damage wreaked upon the Human Torch by Joe Casey's anarchist Zodiac character is one of the more unsettling images to come out of Marvel this year, and considering that this year has pretty much consisted of Norman Osborn killing his way through various playgrounds while chewing on an orphan, that's an accomplishment.

Amanda Conner: I don't know if The Pro was the first thing that brought Amanda to my attention, but her recent work on Supergirl has been a minor revelation. Anytime the claim/complaint regarding the lack of "fun" in comics comes up, I usually think to myself "I don't care about that." It's not that I don't like playful comics--I do--it's just that I don't find that DC or Marvel are very good at pulling it off, especially in a marketplace that easily allows for much better versions of "fun" to be found in the newspaper reprint section. (Or in the alternative comics section. Or in the retro DC reprint section. Basically, anywhere that isn't contemporary super-hero comics.) But Amanda's facial expressions, combined with her flair for capturing the exact seconds of physical action necessary to create the impression of kinetic panels...look, the woman even has me reading Power Girl. That's something.

Giuseppe Camuncoli: FYI to Marvel Comics, by the way. Giuseppi actually spells his name "Camuncoli", not "Cammoncoli", so maybe you want to have somebody fix that next time his name comes up in the Previews catalog? Nobody likes a spelling nerd, but they certainly dislike massive corporations that can't get the names of their talent right even more. Just saying!

I'd seen Camuncoli's work before, and while I liked it then, it wasn't until this past summer's double feature of Dark Wolverine and Hellblazer that he jumped into the "whatever this guy draws, I'm down" category. Dark Wolverine isn't a story that operated on a whole lot of levels--it's basically Wolverine-as-metrosexual-hipster, as awful as that sounds--but Camuncoli's oddly brilliant take on Mr. Fantastic's stretchable face, as well as an acrobatic Wolverine who bounds like a Slinky, ended up pushing the comic a lot further than its inconsequential plot would seem to allow. Hellblazer was much less flashy than Wolverine, but the creative variation on the old Mignola/Gaiman style "scary demon girl" stood out for being a particularly effective bit of horror.

Doug Mahnke: I've enjoyed Doug Mahnke's art for a little while now, but his recent work on Green Lantern still surprised me. Prior to Green Lantern, I looked at Mahnke's work, thought it was interesting how obsessed he was with drawing the tread on Batman's boots (one shot every three pages, if I'm remembering correctly), smiled at how all the male characters were so quick to pop the veins on their arms and neck whenever the situation demanded...and that's it. But with Green Lantern, it seems Mahnke has decided to throw out his own version of the McNiven/Hitch school of widescreen destruction, and it's the closest thing to Geof Darrow's Hard Boiled that super-hero comics has had in years. There's buildings uprooted, gigantic fight sequences that smash across the sort of epic sets that cosmic-based comics allow, and yet everything is endowed with weight and honest physics. You can follow the trajectory of a fist, the turn of a head, collapsing debris--and while even writing that phrase makes it sound pat or necessary, that's the point: it isn't. Thanks to Mahnke, I'm reminded what Big Two super-hero comics can do better than everybody else, when they actually try: big, bold action. (Which is why it would be really, really awesome if they stopped doing what they can't do well: political metaphors and "what emotions mean".)

Tan Eng Huat: Huat is someone whose career I've kept up with for years, and more so than anyone on this list, he's suffered the most. One of the failed Authority relaunches, a tremendously horrible Punisher run, a crappy Batman maxi-series--if you're somebody who cares more about writing than art, he's a hard man to be a fan of. This guy illustrates bad scripts. But Huat's career is still one that's worth spending time with, simply because he draws super-hero characters like they're stolen out of an Egon Schiele painting, despite only getting to draw nudity in the most dire of circumstances. That may not sound like much, especially if you don't know Shiele's work, (or don't like it), but in comics, where accurate or exaggerated (read: idealized) depictions are the common preference, Huat's work sticks out. His people are angular, with bodies and faces that discard bone structure when necessary, and they're constantly at odds with entrances and exits, seeming to fold and distend themselves when simple movement is allowed. Similar to the work of Peter Chung (the animator behind Aeon Flux and Phantom 2040, and an admitted Schiele fan) Huat's characters are sexual, weird creations. When Huat's strange take on anatomy appears--like it did in Jason Aaron's redneck apocalypse Ghost Rider stories--it lends the story a weird specialness it wouldn't have (and didn't) when it was just straight-edge grime. It's not that Huat draws against the writing, he's probably just doing what he's been hired to do, the best way he knows how. But the result--strange, unique and unsettling--can be brilliant. Here's hoping he gets a script worth his time.

Tucker Stone's writing may be found in print in Comic Foundry and online at The Factual Opinion, where he frequently reviews new releases.

This Ship Is Totally Sinking is © Tucker Stone, 2008

 

Comments

MBrady (2 months ago)
 
Doug Mahnke is awesome, and he's been cranking out really good work for years that's full of that gritty, grimy detail. Even in his earlier work with the first couple volumes of The Mask, you can see his penchant for exaggerated comedy and violence. Another great one that is worth hunting through back issue bins for is Major Bummer, the series he did with John Arcudi about a slacker who gets zapped with an alien ray and turned into a super-strong, super-smart guy who gets roped into superheroism. It's hilarious, and full of great Mahnke style. I even like his work on JLA during Joe Kelly's run; the plots were often incomprehensible, but man did the art look good. He's definitely one of those unsung workhorses that's (hopefully) finally coming into his due.
 
 
Tucker Stone (2 months ago)
 
Thanks for the kind words. Regarding Nathan: his original art pages are brilliant. They're much larger than the normal sizes used to by artists do Big Two comics, and you can really grab a sense of internal storytelling in each panel, despite the separateness of the object, despite the lack of dialog--it's really, really striking, and worth seeing.
I'm enjoying Williams' work on Detective as well, but I kind of wanted to stick to some more unsung guys.
Conner--insane, right? The recent fight with the giant lizard, the Supergirl-starts-to-cry panel in Wednesday Comics--she's doing great work.
 
 
hondobrode (2 months ago)
 
All of these artists are worth noting, but I've got to put in my two cents for Nathan Fox. He's one of the nicest artists I've ever met and I'm completely wild about his work. Yes, it reminds me of Paul Pope and also the late great Alex Toth. I was lucky enough to get an incredible Hawkman & Hawkgirl sketch from him. I'm glad to see him get some recognition.
 
 
kristodynamics (2 months ago)
 
Great article. Having just recently gotten really into comics (as an adult - I read a few things years ago as a kid), I mostly picking up things based on the title and premise, and not really evaluating why I like or dislike the things that I do. I'm starting to take more notice of the other two names on the cover beyond just the title so that I can identify whose work to seek out and whose to avoid.
Like Eric, I definitely agree with your assessment of Amanda Conner. I've been getting Power Girl, and my wife just doesn't understand why, thinks it's crap. I can't explain why I like it (it's not the boobs, I swear), but I suppose it's because the art is just so fun. Thanks for pointing that out, because I don't know if I had even registered Conner's name while reading that book.
I've been reading Green Lantern and enjoying that, too, and though I hadn't been interested, I may have to pick up Dark Reign: Zodiac for a look at Fox's art.
Another artist I'll mention from my personal faves: J.H. Williams III. His current run on Detective Comics is stunning and so different from everything else I'm reading. I suppose he's a little guilty of overly posed "iconic" panels, but there's just so much to like.
 
 
eric.owens (2 months ago)
 
Definitely agree with you on Amanda Connor. Every pose and expression shows off the character's personality and attitude. Her work on the Supergirl strip is always a highlight of Wednesday Comics. Doug Mahnke has been great when he's gotten to cut loose like in Green Lantern and Flash's fight against Martian Manhunter.
 
 

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